Our FTL weapon tier list guide will help you understand the best weapons to purchase and equip during a FTL run to ensure the best chance of victory. With a diverse list of weapons Faster Than Light offensive decisions are always difficult and while it will depend somewhat on your current ship configuration and planned setup for the final boss battle there are some clear winners that will improve your chances of success in each game attempt. This can be because of the great flexibility, cost efficiency or other utility that the weapon provides over other options within or across weapon categories. Given the randomisation mechanics at the core of Faster Than Light players can not always rely on these best weapons alone though which is why this guide also provides an overview of every single weapon should you need to rely on them.
While you might have a playstyle preference for particular weapons FTL has some clear stronger weapon options that will make your game attempts significantly easier. What makes these FTL weapons the best in class though? The factors noted below have been considered when creating this tier list:
ftl drone tier list
Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage although this 2 damage can easily be multiplied with common layouts making it easy to target at least 3 rooms for a total of 6 damage. With planning, practice and some memorisation of the common layouts that you encounter this can even be more damage although the trade off is that you need to pair it with a weapon capable of disrupting enemy shields first.
A basic bomb that is readily available across your adventures and only uses a single power that can make it an effective addition to your line up for its 2 system damage if you are struggling to find better options. This option is generally a better pick than missile options given the faster charge and the ability to bypass defence drones of your opponent.
Another viable crystal weapon for those that encounter them this option is the most common of all this weapon class. Offering a familiar 2 power and 2 shots that many laser weapons have the average charge time of 15 seconds prevents this weapon from being in a higher tier although it is cheap to acquire when found and can be used until you find an upgrade.
Certain drones are 'toggleable,' meaning they can act as one of two different drones. This function can be 'toggled' before a fight or anytime by clicking a button on the top left of the screen () at any moment. Keep in mind that if you toggle a drone that was already deployed (marked with a small icon on the drone bar), it will disappear and cost one drone part again to redeploy in its new form.
Amp drones are a type of combat drone that increase in potency the more power is devoted to the drone. The amount of power devoted to the drone can be changed before a fight or with the same button as toggle drones.
As an added bonus, interior drones on enemy ships who survive the fight (either through a crew kill or a surrender) will now be recovered similarly to how Drone Arm recovers exterior drones, but this mechanic is present from the start for every ship in MV at no extra cost.
At first glance, it would seem like the reload speed of a defense drone determines how effective it is at defending your ship. But there are several other factors that determine how consistently a defense drone can shoot down incoming projectiles.
Because of all these factors, determining whether a defense drone will be effective can be difficult. The projectile speed of all defense drones is listed below, but the rest is situational. Additionally, not all drones can target every threat, these are the following targeting modes present for MV's drones:
Defender Drones are the simplest type of defense drone available in FTL: Multiverse. Unlike their Vanilla FTL counterparts, these drones can shoot down any type of projectile (not just missiles, asteroids & flak debris). (For balancing reasons, enemy versions of these drones use 1 more power than regular versions)
Guardian Drones are a type of toggleable drone that can be changed to either anti-missile or anti-drone mode. The former will shoot down missiles, asteroids, flak debris, hacking and boarding drones, the latter combat, hacking and boarding drones.
These drones (as their name implies) are used in combating enemy ships, moving around them and periodically shooting at random rooms. The majority of combat drones are either toggleable or amp drones (see explanations above for more info). The 'speed' value is simply a value in the code which modifies how fast the drone moves and shoots. The higher the number, the faster the drone gets into position to fire. For toggleable/amp drones, the rows will be semi-merged with the top-most type/power being the default.
The shield overcharger will add one point of super-shield after every few seconds. Each additional layer has a longer generation time: 8s/10s/13s/16s/20s for 0/1/2/3/4 existing layers. Each timer resets should the drone become unpowered.
Some interior drones can be toggled between boarding and defend modes, switching whether the drone stays on the player ship or is sent at the enemy ship. All interior drones can also be controlled by the player. 2ff7e9595c
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